Dosimeter
A short nuclear post apocalyptic game made for The Eye Jam II with the theme of decay.
Move - WASD
Shoot- LMB
Reload - R
Sounds from pixabay.
| Published | 13 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | Fokos001 |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Atmospheric, Horror, Pixel Art, Post-apocalyptic, Short, Singleplayer |
| AI Disclosure | AI Assisted, Code |
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Dosimeter.exe 112 MB
Development log
- Dosimeter release13 days ago



Comments
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How do I reliably kill a dog? I keep shooting in direction of a dog, I shoot when cursor is on a dog, when it is in front of a dog, when it is on its head, and I only managed to somehow kill a dog once in, like 10-15 plays.
EDIT: how did you make projectile movement and collision detection? Because I've conducted an experiment on two dogs after picking up a bottle, and bullet was going right through the first one and into the second.
Every enemy dies in 3 hit. For the collision detection I used Godots area entered function. I never had problems with bullets going through the enemies or not hitting.